Field guides

Strategy guides

Long-form, original writing on the decision-making behind good ghost hunting. Every guide is dated, labeled with community-estimate caveats where numbers appear, and re-verified after patches. Nothing here reproduces game text or assets; when the game and a guide disagree, the game is right and we want to hear about it.

FIELD METHODUpdated July 2, 2026 · ~9 min

Zero-evidence identification: reading a ghost when the journal gives you nothing

The strong-tell versus weak-tell framework, four deliberate tests you can run on any contract, a worked example, and the weighting rule that stops one suggestive behavior from becoming a wrong answer. Written for Insane difficulty and challenge modes, useful everywhere.

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SURVIVALUpdated July 2, 2026 · ~9 min

Hunt survival: hiding, looping, and the three mistakes that get crews killed

Hunts taken apart phase by phase: the warning signs and why seconds matter, the three ways hiding actually fails, looping fundamentals and furniture selection, incense timing as both escape tool and identification test, and the post-hunt reset.

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NEW HUNTERSUpdated July 2, 2026 · ~8 min

The first ten minutes: a setup routine that finds the ghost room fast

A start-to-finish opening routine for any map size: the sixty-second truck plan, the systematic sweep, converting the ghost room into evidence, and the minute-ten decision point most crews forget to make. Ends with the whole routine on one reference card.

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More reference material

Shorter, data-style reference lives inside the Hunt Tools: the 29-ghost codex with tells and counters, equipment usage notes, and map-by-map hiding and looping guidance. For patch analysis and roadmap context, see News & Analysis. More guides are in progress; corrections and requests are welcome via the contact page.